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NPC Generator

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Advanced [show]


Enialis Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'7", this man is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His brown hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Dilettante.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Impeccable, Joker, Athletic. Bonds: Rich, Job. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Enialis Iranapha, Male Half-Elf Warlock 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 40000 cp. Carnelian (20 gp).


Social Check DCs


Efferil Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a brown suit. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Forgetful. Bonds: Rich. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Efferil Jenkins, Male Half-Elf Monk 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Elaim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large green jacket. He has a small bristly mustache and wavy blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He is a Maurezhi in disguise. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Depressed. Bonds: Enemies, Adventurer. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elaim Steelfist, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 74 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 8 (-1)15 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item.


Social Check DCs


Jade In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His lavender fur is unkempt and raggedy. His ears are large.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Jade was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Adventurer. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Jade In the Wind, Male Tabaxi Expert 14
Medium (5'8") Tabaxi, Lawful Good (CR 14)
Armor Class 11
Hit Points 101 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +6

Possessions: 6000 gp. Chalcedony (40 gp). Tourmaline (60 gp). Banded agate (12 gp). Golden yellow topaz (1300 gp). Chrysoprase (40 gp). Bloodstone (40 gp). Tourmaline (60 gp). Golden yellow topaz (1300 gp). Jasper (40 gp). Rhodochrosite (12 gp). Red-brown spinel (60 gp). Eye agate (12 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). 1 Medium magic item.


Social Check DCs


Gennal Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a green and grey robe with the hood down. His chestnut hair is heavily combed to the right. He has gray eyes and a green hat with a grey feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gennal was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and expand his business

Ideals: Fighting, Optimist. Bonds: Job, Family, Has a crush. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gennal Casilltenirra, Male Elf Paladin 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs

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