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Advanced [show]


Forcas Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. His silver hair is matted, messy, and big. His gold eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south to a Locksmith, Forcas learned a great deal about his father's area of expertise. A gifted student he started as a Detective, but he got bored and became a Locksmith. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and to be a detective again

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Forcas Mockery, Male Tiefling Paladin 2
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 sp.


Social Check DCs


Ozyman Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His hair is auburn and very short. His thin eyebrows rest above his beady gray eyes.

Personality: He will rave to anyone who will listen. He plays an instrument quite well.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Ozyman was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Ozyman Brightmoon, Male Halfling Warrior 12
Small (3'0") Halfling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 73 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Deception +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6

Possessions: 4000 gp. Brass mug with jade inlays (200 gp). Jeweled electrum ring (8000 gp). Silver comb with moonstones (400 gp). Solid gold idol (1200 gp). A necklace of small pink pearls (5000 gp). Cloth of gold vestments (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azdûsh Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. His long auburn hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. Azdûsh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Military, Family. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Azdûsh Dalton, Male Half-Orc Paladin 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Barendd Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his crossbow always slung over his shoulder, and carries crossbows. His hair is cut close to his head. This gray eyed southerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Barendd and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Impulsive, Disease. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Barendd Daerdahk, Male Dwarf Paladin 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 20 (+5)14 (+2) 12 (+1)10 (+0)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp.


Social Check DCs


Gilbert Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a pastel scarf. His moppish black hair is in a traditional bowl cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Gilbert Moreno, Male Half-Elf Bard 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)16 (+3) 16 (+3)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Ignan, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp. Rhodochrosite (6 gp). 1 Minor magic item.


Social Check DCs

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