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NPC Generator

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Advanced [show]


Purson Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His long red hair is drawn into a two foot long braid. His eyes are gold and catlike.

Personality: He is overprotective of those who hire his services. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Bonds: Attractive, Slave, Guardian, Rich, Military. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Purson Rescue, Male Tiefling Druid 13
Medium (5'8") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 57 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Celestial, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 800 pp. Red-brown spinel (60 gp). Chrysoberyl (60 gp). Fire opal (800 gp). Jasper (50 gp). Alexandrite (1200 gp). Alexandrite (1200 gp).


Social Check DCs


Zaffrab Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a yellow armored body suit, with a simple blue line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. He keeps his chestnut hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out; and he is content

Ideals: Logical. Flaws: Insane, Mundane. Bonds: Slave. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Zaffrab Gimlen, Male Gnome Ranger 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven, Sylvan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Chain shirt.


Social Check DCs


Tomi Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: The child of a Stableman, who enjoyed hunting, Tomi was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tomi took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Tomi Underfoot, Male Halfling Sorcerer 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +6, Intimidation +7
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, red, dusty cloak. He keeps his black hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Hunter. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Insane, Disease. Bonds: Job. Occupation: Hunter

Voice: Posh accent

Attributes [hide]

Anselm Shelby, Male Human Paladin 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)12 (+1) 12 (+1)9 (-1)
Skills Athletics +6, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp. Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His red hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerard took refuge in the large cave and found the beat up shortbow and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against brigands.

Ideals: Fighting. Flaws: Insane, Greedy. Bonds: Enemies, Mentor, Nature. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Gerard Holton, Male Human Wizard 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp.


Social Check DCs

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