Pelt Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears white trousers with red and blue striped suspenders. He wears various colorful collared shirts. His fur is cut close to his head. His ears are large.
Personality: A skeptical and narcissistic man, Pelt's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich eastern family. After coming to the age of reason, Pelt took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 58 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 11000 sp. Red spinel (120 gp). Sard (30 gp). Blue sapphire (1100 gp).
Gimble Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, blue, dusty cloak. He sports a flattop hair cut. This green eyed easterner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Money/treasure.
Ideals: Extrovert. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 13)
Armor Class 11
Hit Points 62 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc, Dwarven, Auran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. Brass mug with jade inlays (200 gp).
Gilbert Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently he has begun working with bootleggers and crooks.
Motivation: He is greedy.
Ideals: Joker. Bonds: Rich, Family, Adventurer, Criminal record. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Fulbar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are hazel and beady.
Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in a small plains village. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Nature, Criminal record. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Aquamarine (500 gp). 1 Masterwork Common Ranged Weapon.
Nithther Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears just a blue suit. He keeps his blue crest in a pixie cut. His eyes are a pleasant red.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Nithther would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Courier, but he got bored and became a Interpreter. He has worked as a Interpreter like his mother before him.
Motivation: To settle down with his crush; and wants to open a new tavern
Ideals: Optimist. Bonds: Military, Mentor, Job, Has a crush. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 116 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 200 pp. Blue quartz (7 gp). Deep blue spinel (1200 gp). Rock crystal (50 gp). Azurite (7 gp). Golden pearl (80 gp). Deep blue spinel (1200 gp). Azurite (7 gp). Freshwater pearl (7 gp).
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