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Art In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His cinnamon fur is smooth and relatively long. His blue eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Art was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Art In Shadow, Male Tabaxi Cleric 10
Medium (5'9") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 82 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)17 (+3) 12 (+1)15 (+2)
Skills Animal Handling +5, Nature +7
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 2200 gp. Golden yellow topaz (700 gp). Tiger eye turquoise (11 gp). Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered dagger and tarnished shortspear as well. He is bald on top and has large silver tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Justice, Professionalism. Flaws: Ugly. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zaffrab Miggledy, Male Gnome Aristocrat 14
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 97 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +6, Performance +8
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +8

Possessions: 700 pp. Aquamarine (1100 gp). Alexandrite (1100 gp). Lapis lazuli (14 gp). Deep blue spinel (1100 gp). Citrine (80 gp). Pink pearl (110 gp). Brown-green garnet (110 gp). Smoky quartz (80 gp). Coral (110 gp).


Social Check DCs


Adrex Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his white crest. His gold unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Disease, Greedy. Bonds: Attractive. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Adrex Imbixtellrhyst, Male Dragonborn Commoner 11
Medium (6'8") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2500 gp. Amethyst (140 gp). Deep blue spinel (1600 gp). Tiger eye turquoise (8 gp). Alexandrite (1600 gp). Blue quartz (8 gp). Deep blue spinel (1600 gp). Rhodochrosite (8 gp). Rhodochrosite (8 gp). Bloodstone (20 gp).


Social Check DCs


Solomon Tyndall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green costume with the symbols of the sun god on his torso. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Solomon Tyndall, Male Human Ranger 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 pp.


Social Check DCs


Abad Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is blue and curly. His red eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Tailor profession.

History: Abad was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and to be a tailor again

Flaws: Antagonistic. Bonds: Rich, Job, Family, Adventurer. Occupation: Masseuse

Voice: Hollow voice

Attributes [hide]

Abad Fear, Male Tiefling Aristocrat 3
Medium (5'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Brown-green garnet (140 gp). 1 Half-Plate.


Social Check DCs

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