Flogg Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple blue robe with brown stripes complete with hood. He wears a deerstalker hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a white middle class family as the only child. Flogg was born on a far northern plains where he grew up under the tutelage of his father, an expert Shipwright. He now mingles about in high society.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he is greedy
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Rich, Job. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 59 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 900 pp. Pink pearl (130 gp). Golden yellow topaz (200 gp). Tiger eye turquoise (16 gp). Red-brown spinel (130 gp). Iolite (50 gp). Rhodochrosite (16 gp). Aquamarine (200 gp). Carnelian (50 gp). Coral (130 gp). Tiger eye turquoise (16 gp). Black opal (800 gp). Moss agate (16 gp).
Mormo Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tight fitting black shirt and pants. He has dark red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He dislikes all the random violence that takes place in the north. He is a very good compulsive liar and kleptomaniac.
History: The child of northern immigrants he idolized his father. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
Possessions: 40 pp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Addington, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's since become an addict/alcoholic.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 67 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 19 (+4) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 80 pp. Deep blue spinel (500 gp). Chrysoberyl (140 gp). Brown-green garnet (140 gp). Azurite (11 gp). Citrine (30 gp).
Nicholas Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Nicholas was raised in a hard working conservative environment. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In the meantime he has taken over work as a Carter and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Aquan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 600 gp. Fiery yellow corundum (1600 gp). Smoky quartz (20 gp). Jasper (20 gp). Malachite (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Frouse Reese, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this eastern man wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a small bristly mustache and wavy red hair. His hazel eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Frouse lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Opinionated, Gifted. Bonds: Family. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 cp. Iolite (50 gp). Amber (70 gp). Amber (70 gp). Tiger eye turquoise (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
