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NPC Generator

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Advanced [show]


Medrash Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Medrash Turnuroth, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 67 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 15 (+2)16 (+3)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 40 pp.


Social Check DCs


Darrak Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. He is tall, broad shouldered and powerfully built. His hair is short and silver. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Darrak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 7 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and to reunite with his absent mother

Ideals: Persistence. Flaws: Impulsive. Bonds: Family, Immigrant. Occupation: Mayor

Voice: American accent

Attributes [hide]

Darrak Foamtankard, Male Dwarf Expert 5
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 400 gp. Deep blue spinel (900 gp).


Social Check DCs


Joser Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has a chestnut handlebar mustache and slicked back chestnut hair. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Joser Fastfoot, Male Halfling Warrior 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Citrine (20 gp).


Social Check DCs


Oloric Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern man, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Oloric studied abroad. Oloric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oloric decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oloric Bigtoe, Male Dwarf Warlock 6
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp. Rose (60 gp). White pearl (70 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogg Morton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered quarterstaff and tarnished hammer as well. His head has been shaved. He has a dull look in his amber eyes.

Personality: Ogg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ogg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and a deep hatred of illithids

Ideals: Entrepeneur, Fighting, Extrovert. Flaws: Ugly. Bonds: Enemies. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Ogg Morton, Male Half-Orc Expert 3
Medium (6'10") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Arcana +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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