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Advanced [show]


Aura Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, red shirt, and white tie. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His yellow fur is knotted and matted. His eyes are likewise hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Emotional. Bonds: Immigrant, Mentor. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Aura Peak, Male Tabaxi Monk 3
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lewis Alston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green small hat and green clothes. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Military, Mentor. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Lewis Alston, Male Human Monk 2
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Odo Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. He has black hair. His brown eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Odo was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Odo Heiser, Male Half-Elf Rogue 15
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 75 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 17 (+3)10 (+0)
Skills Nature +7, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Auran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 7000 gp. Azurite (10 gp). Jasper (50 gp). Zircon (50 gp). Blue star sapphire (1300 gp). Alexandrite (800 gp). Black pearl (800 gp). Jasper (50 gp). Moss agate (10 gp). Violet garnet (800 gp). Silver pearl (110 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Chalcedony (50 gp). Brown-green garnet (110 gp). Zircon (50 gp).


Social Check DCs


Tarhun Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown tunic with violet highlights, and long black pants that bunch up around his shoes. His silver crest is singed and shortened. His eyes are gold and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He would rather hide behind his crafts than deal with other people.

History: Born in the west his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He has never given up on his music dream.

Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Tarhun Ghaallixirn, Male Dragonborn Ranger 5
Medium (6'1") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Coral (110 gp).


Social Check DCs


Theodoric Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a small hat to cover his moderate length black hair. His gray eyes dart from person to person.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Theodoric was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Rich. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Theodoric Remington, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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