Jade Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His lavender fur is kept up in a ponytail inside a feathered hat. He has green eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful necromancer made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother.
Ideals: Athletic, Justice. Bonds: Mentor, Family. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 800 gp.
Alex Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a tan coat with blue slacks. He wears a top hat to cover his moderate length red hair. His green eyes peer out from beneath his top white hat.
Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He worked as a nervous Mason and found it very stressful. He has been saving his money to try and buy his brother's freedom.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Bonds: Job, Slave, Adventurer, Family, Rich. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 71 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 8000 gp. Malachite (12 gp). Golden yellow topaz (300 gp). Amethyst (40 gp). Freshwater pearl (12 gp). Golden pearl (40 gp). Malachite (12 gp). Moss agate (12 gp). Jet (40 gp). Obsidian (12 gp). Banded agate (12 gp). Azurite (12 gp). White pearl (40 gp). Zircon (60 gp). Lapis lazuli (12 gp). Red garnet (40 gp). 1 Medium magic item.
Tharivol Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Masseuse uniform. He carries with him a set of swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his chestnut hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: The child of western immigrants he idolized his father. He dropped out of school before completing his studies. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Fighting, Logical. Bonds: Job, Immigrant. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Golm Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and red. He tend to wears goggles to shield his eyes.
Personality: Golm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Golm is combative with any and all who dare try his patience in the slightest.
History: Golm was born in the west. At a young age he loved to build and create. Golm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Athletic, Artistic, Justice, Persistence. Bonds: Nature, Adventurer. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 1900 gp. Fire opal pendant on a fine gold chain (2300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Sapphire pendant on gold chain (2200 gp). Brass mug with jade inlays (400 gp).
Ahrim Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'10", this man wears black trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has styled his red hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Ahrim lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Family, Religious. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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