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Advanced [show]


Ahrim Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears black painted combat armor at almost all times. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: Ahrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He feeds upon the attention of others.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Wants to open a new tavern; and to be a masseuse again

Ideals: Artistic, Gifted. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Ahrim Quiet, Male Tiefling Adept 2
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Half-Plate.


Social Check DCs


Ishmoz Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He has a blonde handlebar mustache and slicked back blonde hair. His fierce violet eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.

History: Born in the north his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ishmoz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ishmoz. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ishmoz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Enemies. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Ishmoz Yardley, Male Half-Orc Aristocrat 7
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Balam Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, brown shirt, and violet tie. His brown hair is still thick. His eyes, though not visible through his cowl, are gold.

Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Revenge; and he has decided he is irredeemable

Flaws: Shy. Bonds: Enemies, Nature, Job, Criminal record. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Balam Swift, Male Tiefling Adept 8
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 66 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)12 (+1) 13 (+1)17 (+3)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1400 gp. Black pearl (800 gp). Red-brown spinel (140 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green armored body suit, with a simple brown line shooting up and back down. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Dwarven culture. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: Duergath was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Dwarven people; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Duergath Torunn, Male Dwarf Warlock 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 76 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 17 (+3)9 (-1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (1500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with tan stripes complete with hood. He carries a battered club and tarnished scythe as well. He keeps his long blonde hair kept up in a rat tail. His violet eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Bowyer soon after.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Nature, Job. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

John Darby, Male Human Rogue 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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