Karash Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. He wears his silver hair up. He has amber eyes and a black hat with a white feather.
Personality: Aggressive, abrasive, and angry, Karash embodies much of what other species detest in the Half-Orcs. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Merchant, Karash learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Job. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Sardonyx (80 gp). Blue quartz (5 gp). 1 Everburning torch. 4 Antitoxin. 3 Smokesticks.
Thorpe Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green cloak and cross-gartered grey stockings. He has styled his auburn hair well, parting it to the left. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Thorpe lived on a farm with his mother, near the main road leading to a nearby town. One day when Thorpe was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Thorpe was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Sage and was forced into it by his family; and revenge
Ideals: Athletic. Flaws: Terse, PTSD. Bonds: Enemies, Family. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Orc, Druidic, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Quick In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his trident. He is muscular with a powerful set of arms. He has done his best to style his beige fur to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Quick's first love is himself. His second love is also himself. He takes great joy in being the best Bounty Hunter in town.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Quick was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Bounty Hunter. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Infernal, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 120 pp. Malachite (15 gp). Black pearl (700 gp). Black pearl (700 gp). White pearl (150 gp). Fiery yellow corundum (400 gp). Rose (40 gp). 1 Minor magic item.
Kipper Welber, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He is bald on top and has large chestnut tufts of hair around his ears. He has blue eyes and a pastel hat with a yellow feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 sp. Malachite (13 gp). Malachite (13 gp). Deep blue spinel (800 gp).
Alberich Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a sickle. He has a very tight haircut. His thin eyebrows rest above his beady blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 9)
Armor Class 14
Hit Points 39 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Giant, Ignan
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +7
Possessions: 30 pp. A small bag of saffron. (90 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (170 gp).
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Their contribution stands as a beacon of hope for all adventurers!
