Alex Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. He wears a wide-brimmed hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Nature, Immigrant. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 100 pp. 1 Minor magic item.
Ahrim Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears professional attire. His left leg appears badly burned and disfigured. He has dyed his greying brown hair a little too much giving a sharp brown color. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: Sold as a small child to a necromancer, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate.
Quick Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he wears bulky brown painted plate armor. His cinnamon fur is heavily combed to the right. His skin is flawless and his copper eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Quick isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Quick grew up listening to his father's many stories. When Quick reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Impeccable. Bonds: Attractive, Job, Adventurer, Military. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 50 gp.
Koeth Firahel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a pastel suit, black shirt, and brown tie. With a patchy chestnut beard and wild chestnut hair. His amber eyes peer out from beneath his small pastel hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Koeth studied abroad. In his 10th year, his parents were killed by a goblins raid, leaving Koeth alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Enemies. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 13)
Armor Class 15
Hit Points 64 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 4d4-1, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. Violet garnet (200 gp). Lapis lazuli (11 gp). Jasper (40 gp). Obsidian (11 gp). Sard (40 gp). Tiger eye turquoise (11 gp). Onyx (40 gp). Onyx (40 gp). Blue quartz (11 gp). Fiery yellow corundum (1400 gp).
Rûg Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright green suits and hats, he is not a threatening figure. He wears a top hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Rûg embodies much of what other species detest in the Half-Orcs. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend
Ideals: Justice, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 11)
Armor Class 11
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1000 gp. Star rose quartz (70 gp). Deep blue spinel (800 gp). Canary diamond (5000 gp). Moss agate (15 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.
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