Damien Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a tan suit, white shirt, and brown tie. He has a small bristly mustache and wavy brown hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by illithids. Damien was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.
Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Pelaios Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears silk and lounges about seductively. His brown hair is heavily combed to the left. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and to end his boredom
Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Mundane. Bonds: Attractive. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 120 pp. Chrysoprase (60 gp). Blue sapphire (1100 gp). Black pearl (700 gp). Aquamarine (700 gp). Lapis lazuli (7 gp).
Zook Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear brown tank tops with green pants. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zook took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: Expand his business; and further expansion of business
Flaws: Addict, Insomniac. Bonds: Job, Mentor, Nature. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 cp. 2 Antitoxin. 3 Acid flasks. 2 Thunderstones.
Tanglar Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He has a long chestnut beard with little hanging trinkets. His gray eyes are passionate and lively.
Personality: Tanglar wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the north, but his parents moved at a very young age to the east. Tanglar was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Cartwright. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Disciplined. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 69 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
Possessions: 300 gp. Brass mug with jade inlays (100 gp). A silver and pearl hairclip (20 gp). 1 Minor magic item. 1 Minor magic item.
Târz Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'4" western man, he wears rags and sports a simple walking cane. His long blonde hair reaches down to his waist. His eyes are amber.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of western immigrants he idolized his mother. Târz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Târz decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Poor, Attractive, Family, Immigrant, Criminal record. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Terran
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 400 gp. Zircon (40 gp). Brown-green garnet (70 gp). Red spinel (70 gp). Moonstone (40 gp). 1 Minor magic item.
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