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Advanced [show]


Chay Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Herbalist. His silver hair is greasy and uncared for. His eyes are a pleasant green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Chay Goodbarrel, Male Halfling Monk 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 50 gp.


Social Check DCs


Igden Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive, Family. Occupation: Engraver

Voice: German accent

Attributes [hide]

Igden Pingun, Male Gnome Bard 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Curran Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He carries with him a set of lances on his belt, each one with a jet on the hilt. His auburn hair is matted, messy, and big. He has hazel eyes.

Personality: He has always had a great fascination with Halfling culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Curran took refuge in the ruined castle and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and halfling compassion

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Curran Tealeaf, Male Halfling Aristocrat 10
Small (3'3") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills History +7, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnome, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1600 gp. Star rose quartz (30 gp). Smoky quartz (30 gp). Aquamarine (600 gp). Eye agate (8 gp). Alexandrite (600 gp). Black pearl (600 gp). Rock crystal (30 gp). Rose (30 gp).


Social Check DCs


Oblar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He is physically well-built. His silver hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Oblar will drive conversation. Flattery will make him almost putty in your hands.

History: Oblar was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother.

Ideals: Extrovert, Persistence. Flaws: Ugly, Selfish. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Oblar Wildcloak, Male Halfling Wizard 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)18 (+4) 13 (+1)10 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Giant, Sylvan, Orc, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Mordai Flair, Male Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His red hair is kept up in a ponytail inside a small hat. His red unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: A powerful slaver made him what he is. Cursed with lycanthropy at a very young age, Mordai has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Ideals: Professionalism, Logical. Flaws: Ugly, Disease. Bonds: Poor, Mentor. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Mordai Flair, Male Tiefling Cleric 8
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 400 gp. Smoky quartz (80 gp). Black pearl (500 gp). Pink pearl (150 gp).


Social Check DCs

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