Roger Graeme, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his greatsword ready. His hair is black and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and money/treasure
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Ignan, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Fargas Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His white hair, when down, is lengthy. His fierce gray eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Fighting. Flaws: PTSD. Bonds: Military, Guardian. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 33000 sp. Deep blue spinel (800 gp). 1 Minor magic item.
Lamlis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long brown beard with little hanging trinkets. His half smiles and amber eyes are beguiling and draw you in.
Personality: Lamlis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Extrovert, Artistic. Bonds: Poor, Attractive, Nature. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp.
Tree Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He wears his yellow fur up. His amber eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Herbalist business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Herbalist soon after.
Motivation: To be a Painter again; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Minor magic item.
Zepar Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His hair is short and purple. His eyes are likewise red.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Zepar studied abroad. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He was granted divine powers by his dying sister.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Poor, Military, Debt. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 50000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
