Mordai Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes. His hair, while still mostly blue, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Mordai was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He became a Apothecary soon after.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Passionate, Persistence. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Jasper (50 gp). Sardonyx (50 gp). Rose (50 gp). Zircon (50 gp).
Kite Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy white suit. His white fur is slicked back into a classic pompadour. His eyes are blue.
Personality: Eccentric and domineering, Kite will drive conversation. He never wears the same outfit twice, unless he absolutely has to.
History: Kite was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He now travels the world, in search of power and loot.
Motivation: He wants revenge against giants; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Extrovert, Artistic. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 15)
Armor Class 12
Hit Points 100 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Blue star sapphire (1500 gp). Rock crystal (60 gp). Red-brown spinel (40 gp). Tourmaline (40 gp). Citrine (60 gp). Azurite (5 gp). Eye agate (5 gp). Black star sapphire (1500 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt, marred by beers. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Sculptor. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arannis is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Sculptor, Arannis learned a great deal about his father's area of expertise. His childhood dream was to be a Herbalist, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Insomniac, Insane. Bonds: Job. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
Possessions: 400 gp.
Pallabar Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many violet ritualistic tattoos. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. His white hair is styled in orderly dreadlocks. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 23000 sp. 1 Minor magic item.
Kairon Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Map Maker uniform. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Priest again.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. 1 Minor magic item.
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