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NPC Generator

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Advanced [show]


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown, silky, and of moderate length. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Joser took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He became a Performer soon after.

Motivation: He has passion for adventuring and risk; and he has a crush on the local bookbinder

Bonds: Attractive, Job, Has a crush, Adventurer, Nature. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Joser Sunmeadow, Male Halfling Aristocrat 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Nature +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Druidic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thervan Floshem, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Thervan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thervan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thervan. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert. Bonds: Criminal record, Military. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Thervan Floshem, Male Elf Ranger 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 8 (-1)16 (+3)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Fulbar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is greasy and uncared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the south. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.

Motivation: To be a Stylist again; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Immigrant, Job. Occupation: Baker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fulbar Strongbones, Male Halfling Bard 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, Investigation +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Einkil Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long blonde beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. Einkil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Rich, Military, Adventurer, Family. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Einkil Goblinbane, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 16 (+3)6 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Hobart Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy yellow pantaloons and a blue scarf, and a wedding ring on his left hand. His white hair is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a wizard, Hobart was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Shy. Bonds: In love, Mentor. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Hobart Deephollow, Male Halfling Bard 5
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Rose (80 gp). Chrysoprase (80 gp). Lapis lazuli (14 gp). Deep blue spinel (300 gp). 2 Thunderstones. 2 Antitoxin. 1 Holy water.


Social Check DCs

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