Aramil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This southern man typically wears white cloth garments or leather armor. His clothes are grease stained in places. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.
History: Aramil was born with his father's beautiful face. Aramil was born on a far southern desert where he grew up under the tutelage of his father, an expert Sage. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Pacifist. Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive. Occupation: Sage
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 29 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 200 pp. Malachite (8 gp). Malachite (8 gp). Lapis lazuli (8 gp). Hematite (8 gp). Canary diamond (2000 gp). Rhodochrosite (8 gp). Moss agate (8 gp). Star rose quartz (20 gp). Zircon (20 gp). Chalcedony (20 gp).
Trey Huxley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears skinny pants and wears a grey and brown robe with the hood down. His skin is also unnaturally pale. His hair is red and curly. His eyes are a pleasant green.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Flaws: Ugly, Shy. Bonds: Job, Rich, Family. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
Possessions: 110 gp.
Nadarr Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His white crest is drawn into a tight pony tail with a dagger scrunchie. His eyes are gold and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Nadarr embodies much of what other species detest in the Dragonborns. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Fortune-teller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Halfling, Ignan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kelter Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His head has been shaved. His hazel eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small island village. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: Just what you see.
Tim Sutherland, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a deerstalker hat to cover his moderate length silver hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.
History: Born in the west his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted psionic powers by his dying sister.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, In love. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp. Smoky quartz (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
