Mozikth Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His crest is brass, silky, and of moderate length. His red eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Enemies. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 90 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +9 / 4d4+5, Ranged +4 / 4d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 4000 gp. Coral (110 gp). Zircon (50 gp). Golden pearl (110 gp). Pink pearl (110 gp). Onyx (50 gp). Golden yellow topaz (800 gp). Jet (110 gp). Star rose quartz (50 gp). Blue star sapphire (500 gp). Deep blue spinel (800 gp). Amethyst (110 gp). 1 Medium magic item.
Nuraval Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is lengthy and is close to two feet long. His eyes are amber and catlike.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Navigator in town.
History: His father raised him in a mountain cabin. Nuraval was born on a far northern plains where he grew up under the tutelage of his mother, an expert Navigator. He has worked as a Navigator like his mother before him.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 19 (+4) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Andram Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. His deerstalker hat is riddled with cuts and holes. His red eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His religion dominates his actions.
Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. Lapis lazuli (4 gp). Sard (70 gp). Violet garnet (1300 gp). Deep green spinel (90 gp). 1 Minor magic item.
Bathin Weary, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting black shirt and pants. His silver hair is knotted and matted. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 90000 cp. Jasper (80 gp). Moss agate (12 gp). Black opal (400 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item.
Thamior Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. His hair is red and curly. His eyes are likewise amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Thamior was raised in a hard working conservative environment. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Flaws: Ugly, Forgetful. Bonds: Job, Adventurer, Criminal record. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Gnoll, Ignan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 1000 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
