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Advanced [show]


Odo Oakes, Male Human [Permalink]

Personal [hide]

Description: This southern man wears skinny pants and wears a blue and green robe with the hood down. His clothes are grease stained in places. His hair is blonde, silky, and of moderate length. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants revenge against dire rats

Flaws: Greedy, Lazy. Bonds: Poor, Immigrant, Attractive. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Odo Oakes, Male Human Rogue 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dynamic Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. He keeps his cinnamon fur in a pixie cut. He has amber eyes and a yellow hat with a white feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and further expansion of business

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Dynamic Wind, Male Tabaxi Wizard 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 200 gp.


Social Check DCs


Quarion Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He is typically in his Armorer uniform, and his gloved hand is found clutching a sickle. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Flaws: Disease. Bonds: Job, Adventurer, Criminal record. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Quarion Teinithra, Male Elf Cleric 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Coral (150 gp).


Social Check DCs


Five On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He is renowned for his bright blue suits and hats. His black fur is lengthy. His hazel eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Five is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Five grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and regain custody of his daughter

Flaws: Insane, Ugly, Depressed. Bonds: Family, Adventurer. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Five On the Mountaintop, Male Tabaxi Ranger 13
Medium (5'9") Tabaxi, Neutral Good (CR 13)
Armor Class 11
Hit Points 60 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)16 (+3) 12 (+1)16 (+3)
Skills Arcana +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Draconic, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Cartwright uniform. His red hair is slicked back into a classic pompadour. His fierce brown eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Cartwright soon after.

Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Job, Immigrant, Criminal record. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Trym Jacobs, Male Human Fighter 10
Medium (5'0") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 60 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)19 (+4) 9 (-1)10 (+0)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1200 gp. Sardonyx (40 gp). Onyx (40 gp).


Social Check DCs

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