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NPC Generator

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Advanced [show]


William Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his chestnut hair up. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with his god.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

William Bradshaw, Male Human Sorcerer 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 49 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 17 (+3)17 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2600 gp. Jet (60 gp). Violet garnet (1500 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a green poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has dyed his greying white hair a little too much giving a sharp white color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Karash Hadlee, Male Half-Orc Adept 8
Medium (6'8") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp. Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Quarion Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His blonde hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Quarion took refuge in the large cave and found the beat up bow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Quarion Hardy, Male Half-Elf Rogue 6
Medium (5'4") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a white armored body suit, with a simple black line shooting up and back down. His head has been shaved. This amber eyed easterner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of gnolls once and for all.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge.

Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Gracey, Male Human Aristocrat 6
Medium (5'7") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)14 (+2) 13 (+1)17 (+3)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thoradin Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and prefers to wear blue pants and tee shirts. His left leg appears badly burned and disfigured. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Thoradin Durthane, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)17 (+3) 15 (+2)7 (-2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Celestial, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 160 gp.


Social Check DCs

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