Zaffrab Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male typically wears black cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Zaffrab speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Zaffrab and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Fearful, Antagonistic. Bonds: Rich. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 300 sp. Chrysoprase (20 gp).
Duergath Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. He wears his silver hair up. His eyes are likewise hazel.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can't help but pocket interesting objects he comes across
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently he has begun working with bootleggers and crooks.
Motivation: An old rival family wants him found; and a rival would like him out of the picture
Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Family. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Peren Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a long, red, dusty cloak. His hair is auburn, silky, and of moderate length. His violet unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is harsh and unforgiving.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peren took refuge in the large cave and found the beat up shortbow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Justice. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Everard Addington, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears blue painted combat armor at almost all times, and a wedding ring on his left hand. His hair is brown and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Passionate. Flaws: Ugly, Forgetful. Bonds: In love. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 19 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Draconic, Ignan, Elven, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 gp. Gold music box (2000 gp). Gold and topaz bottle stopper cork (1000 gp). Jeweled gold crown (2000 gp). 1 Minor magic item.
Tarak Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear red clothing when he does not wear armor. His hair is chestnut and curly. His eyes, though not visible through his cowl, are gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. His childhood dream was to be a Jeweler, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Entrepeneur. Bonds: Job, Nature, Criminal record. Occupation: Unemployed
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Amethyst (60 gp). Violet garnet (400 gp). Aquamarine (400 gp). Blue quartz (12 gp). 1 Minor magic item.
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