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Advanced [show]


Alberich Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his dagger. He has a long brown beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Greedy, Fearful, Insane. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Alberich Goldfinder, Male Dwarf Expert 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Merihim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'8" and wears a well pressed and immaculate suit (or dress). His left leg appears badly burned and disfigured. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying brother.

Motivation: To protect his home.

Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Guardian. Occupation: Stylist

Voice: German accent

Attributes [hide]

Merihim Merit, Male Tiefling Ranger 2
Medium (6'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 cp.


Social Check DCs


Bucklal Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a black suit. He wears his hair in dreadlocks. His amber eyes dart from person to person.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Glassblower father left him crippled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Enemies, Mentor. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Bucklal Brightmoon, Male Halfling Fighter 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahvain Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is silver and very short. He wears an eyepatch.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Ahvain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Ahvain studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ahvain was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Ahvain Amakiir, Male Elf Rogue 13
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 92 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5

Possessions: 2000 gp. Rose (50 gp). Chrysoberyl (110 gp). Golden yellow topaz (700 gp). Bloodstone (50 gp). Golden yellow topaz (700 gp). Obsidian (10 gp). Golden yellow topaz (700 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. He carries with him a set of longbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Doctor

Voice: German accent

Attributes [hide]

Hubert Winthrop, Male Human Sorcerer 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Infernal, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs

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