Gerbo Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Terse. Bonds: Attractive, Rich, Adventurer. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Gerard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a simple violet robe with green stripes complete with hood. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of illithids; and revenge
Flaws: Secretive, Antagonistic. Bonds: Nature, Criminal record, Enemies. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Chrysoberyl (70 gp).
Karash Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tattered old clothes. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born in the north to a Mayor, Karash learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Mayor job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mayor and was forced into it by his family
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Mayor
Voice: Irish accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 600 gp. Solid gold idol (1200 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item.
Soveliss Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He wears his silver hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.
History: Soveliss lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: His religion dominates his actions.
Ideals: Impeccable. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Orc
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 9000 cp. Cloth of gold vestments (90 gp). Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gennal Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes. His chestnut hair is heavily combed to the left. His amber eyes have a joyful gleam in them most of the time.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and to get a good night's sleep
Ideals: Logical. Flaws: Insomniac. Bonds: Job, Military, Adventurer. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 9)
Armor Class 13
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 4000 sp. Deep blue spinel (1600 gp). Banded agate (5 gp). Black pearl (1600 gp). Black pearl (1600 gp). Moss agate (5 gp). Golden yellow topaz (1600 gp). Hematite (5 gp).
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