Three Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Tanner uniform. He wears his lavender fur up. His ears are large.
Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.
Motivation: Expand his business.
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Job, Nature. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. Rhodochrosite (12 gp).
Aramil Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light white in addition to tight pants. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 4 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and regain custody of his daughter
Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Family, Military. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 1000 gp.
Pikar Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, yellow cloak. His white hair is still thick. His fierce brown eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.
History: Pikar was raised in a hard working conservative environment. Pikar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Gardener for hire.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. Rock crystal (30 gp). Obsidian (7 gp).
Boddynock Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair is red and very short. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Boddynock lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: He's in love; and marry his sister to traveling adventurers
Ideals: Disciplined. Flaws: Secretive. Bonds: Family, Rich, Has a crush. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1 Masterwork Common Melee.
Seven Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His long red fur is drawn into a two foot long braid. This blue eyed southerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: Seven was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Map Maker soon after.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Flaws: Shy, PTSD. Bonds: Attractive, Job, In love. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 1700 gp.
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Their contribution stands as a beacon of hope for all adventurers!