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Advanced [show]


Wrenn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Shipwright, Wrenn learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shipwright. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Philantrophist, Optimist. Bonds: Rich, Immigrant, Job. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Wrenn Musgraben, Male Gnome Aristocrat 2
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Fenriz Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his blue hair to look like a famous performer. His red eyes are passionate and lively.

Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Fenriz was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he would like to get married and retire

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Attractive, Adventurer, Has a crush. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Fenriz Bedlam, Male Tiefling Commoner 3
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)19 (+4) 11 (+0)16 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Thomas Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His long white hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Body Guard job and began his own company from there.

Motivation: He has decided he is irredeemable; and wants to open a new tavern

Ideals: Optimist. Flaws: PTSD. Bonds: Poor, Job, Criminal record. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Thomas Conway, Male Half-Elf Expert 3
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Musical instrument.


Social Check DCs


Lone Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of hammers on his belt, each one with a amber on the hilt. He has styled his red fur well, parting it to the left. His yellow unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a very good compulsive liar and kleptomaniac.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Attractive, Criminal record. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Lone Wind, Male Tabaxi Druid 11
Medium (6'2") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills History +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2100 gp. Hematite (13 gp).


Social Check DCs


Theobald Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He wears his blonde hair up. His amber eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: Theobald hails from a village terrorized by illithids. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Enemies, Criminal record, Rich. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Theobald Kitchur, Male Half-Elf Commoner 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs

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