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Advanced [show]


Gormogord Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Glassblower. He wears his hair in dreadlocks. His eyes are green and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Gormogord does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Glassblower, Gormogord learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Depressed. Bonds: Job, Military. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Gormogord Smoothhands, Male Halfling Expert 9
Small (2'11") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1300 gp. Tiger eye turquoise (7 gp). Rich purple corundum (1600 gp). Blue quartz (7 gp). White opal (1600 gp).


Social Check DCs


Uraim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man usually wears his black robe and has his lance always slung over his shoulder, and sports empty pouches on his belt. His hair is red and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted arcane powers by his dying brother.

Motivation: An old rival family wants him found; and he uses money and sex appeal to get what he needs

Ideals: Gifted, Logical. Bonds: Attractive, Rich, Family. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Uraim Glanhig, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 11 (+0)9 (-1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Olrok Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: Olrok hails from a village terrorized by brigands. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and revenge

Ideals: Fighting, Joker, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Olrok Hayes, Male Half-Orc Wizard 17
Medium (5'1") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 60 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Arcana +7, Intimidation +7
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 5000 gp. Banded agate (10 gp). Smoky quartz (50 gp). Obsidian (10 gp). Golden yellow topaz (1100 gp). Hematite (10 gp). Red-brown spinel (40 gp). Banded agate (10 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Blue star sapphire (500 gp). Peridot (50 gp). Red-brown spinel (40 gp). Black star sapphire (500 gp). Fire opal (500 gp). Alexandrite (1100 gp). Deep green spinel (40 gp). Brown-green garnet (40 gp). Chrysoprase (50 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Zâthra Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a simple white robe with tan stripes complete with hood. His moppish silver hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zâthra is combative with any and all who dare try his patience in the slightest.

History: Born in the north to a Animal Trainer, Zâthra learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Philantrophist, Justice, Athletic. Bonds: Job, Has a crush. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Zâthra Marlowe, Male Half-Orc Cleric 7
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Athletics +6, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 70000 cp. Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.

History: The child of southern immigrants he idolized his father. Gimurt was born on a far southern desert where he grew up under the tutelage of his father, an expert Farmer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and his religion dominates his actions

Bonds: Immigrant, Attractive, Guardian, Religious. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Gimurt Daraln, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 10 (+0)9 (-1)
Skills Deception +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 gp.


Social Check DCs

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