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NPC Generator

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Advanced [show]


Gimgen Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He has a long golden beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 13th year, his parents were killed by a gnolls raid, leaving Gimgen alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his singing dream.

Motivation: Revenge.

Ideals: Passionate, Artistic. Flaws: Hedonist. Bonds: Rich, Enemies. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Gimgen Balderk, Male Dwarf Adept 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Beast Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a grey coat over a green low-cut shirt, and a top hat upon his head, and sports empty pouches on his belt. He has done his best to style his orange fur to look like a famous performer. He has gleaming, smiling hazel eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and retire the richest man in the west

Ideals: Artistic, Entrepeneur. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Beast Shore, Male Tabaxi Adept 1
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs


Ahrim Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Slave Trader, who enjoyed hunting, Ahrim was taken on many hunting expeditions. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Attractive, Nature. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Ahrim Fear, Male Tiefling Warrior 8
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Insight +3, Investigation +6
Senses Passive Perception 10
Languages Common, Druidic, Giant, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 6000 sp. Moss agate (5 gp). Tiger eye turquoise (5 gp). Violet garnet (300 gp).


Social Check DCs


Ghûra Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. He has green eyes and a tan hat with a brown feather.

Personality: Ghûra wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: Born to a Barber, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Ghûra Blythe, Male Half-Orc Barbarian 4
Medium (5'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)7 (-2) 13 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. Carnelian (40 gp). Rock crystal (40 gp). Amber (70 gp). Eye agate (4 gp).


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a faded coat and loose pants complete with Stetson hat, marred by sweets. His brown hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Cynical. Bonds: Family, Religious, Enemies. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Monk 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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