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Advanced [show]


Ivellios Holimion, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His whole body is exceptionally muscular. He wears a Stetson hat to hide his balding. His face is scarred and worn.

Personality: This man loves writing and to teach people writing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ivellios was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Ivellios Holimion, Male Elf Druid 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Brottor Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Bounty Hunter does. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, Brottor took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: To be a Mercenary again; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Brottor Goblinbane, Male Dwarf Rogue 10
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 77 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2300 gp. Black pearl (900 gp). Emerald (1400 gp). Blue star sapphire (1400 gp). Tourmaline (50 gp). Blue quartz (13 gp). Tiger eye turquoise (13 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. He wears his hair in dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: Eccentric and domineering, Gormogord will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gormogord took refuge in the large cave and found the beat up pickaxe and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Justice, Fighting. Bonds: Nature, Religious. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Gormogord Littlefoot, Male Halfling Rogue 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2 Antitoxin. 1 Everburning torch. 3 Holy water.


Social Check DCs


Kite Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His yellow fur is thinning but still full. He has yellow eyes and a blue hat with a tan feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.

History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered painting. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Artistic. Flaws: Ugly, Insomniac, Racist. Bonds: Mentor. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kite Of Clay, Male Tabaxi Paladin 10
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 61 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Deception +7, Intimidation +7
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Carnelian (60 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His white hair is cut short with large spiked bangs in the front. His eyes are blue and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Religious, Job. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Kelter Wildheart, Male Halfling Adept 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Giant, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. Azurite (5 gp). Citrine (60 gp).


Social Check DCs

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