Modean Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He has a penchant for wearing a ring with an oversized emerald on his left hand. His white hair is smooth and relatively long. He has a tattooed face.
Personality: Modean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Modean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Rich, Criminal record. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 52 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
Possessions: 1500 gp.
Cask Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear white tank tops with yellow pants. His fur, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac
Ideals: Joker. Bonds: Religious, Criminal record, Rich, Adventurer. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 sp. Tiger eye turquoise (13 gp). Rich purple corundum (1300 gp). Lapis lazuli (13 gp). Lapis lazuli (13 gp).
Darrak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man tends to wear a large brown jacket. His clothes are grease stained in places. His white hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Dwarven culture. He is obsessed with a lost civilization.
History: Darrak hails from a village terrorized by goblins. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Adventurer, Enemies. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Carrie Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is greasy and uncared for. His green eyes peer out from beneath his deerstalker green hat.
Personality: Overbrimming with self-confidence, Carrie isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He comes from a rich southern family. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Tanner for hire.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 160 gp. 1 Half-Plate.
Riardon Hanali, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and has a large green mantle and cape that has been intricately interwoven into his black robe. His left leg appears badly burned and disfigured. His hair is red and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: He got into the Cook business at a young age. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: Further expansion of business.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 42 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Celestial, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Rose (60 gp). Lapis lazuli (16 gp). Brown-green garnet (110 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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