Oppleby Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. He keeps his golden hair in a pixie cut. His eyes, though not visible through his cowl, are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and he is greedy
Flaws: Antagonistic, Hedonist, Insane, Depressed. Bonds: Rich, Nature. Occupation: Knight
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 61 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: 700 pp. Red-brown spinel (80 gp). Black pearl (200 gp). Deep blue spinel (200 gp). Jade (80 gp). Rock crystal (30 gp). Citrine (30 gp). Rock crystal (30 gp). Sardonyx (30 gp). Smoky quartz (30 gp). Freshwater pearl (8 gp). Tiger eye turquoise (8 gp).
Aldous Woods, Male Human [Permalink]
Personal [hide]
Description: This eastern man is dressed in an above average manner. His clothes are grease stained in places. His hair is black and very short. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of brigands once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away
Ideals: Optimist. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. Golden yellow topaz (900 gp). 1 Minor magic item.
Berrian Holimion, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears violet painted combat armor at almost all times. His white hair is smooth and relatively long. His eyes are brown and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted arcane powers by his dying sister.
Motivation: His religion dominates his actions.
Ideals: Joker, Logical, Gifted. Bonds: Religious. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 41 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: Jasper (70 gp). Citrine (70 gp). Rhodochrosite (4 gp). Star ruby (1400 gp).
Stannor Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He has a large red mantle and cape that has been intricately interwoven into his black robe. His tied-back hair is golden. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family Stannor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Stannor decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Guardian, Criminal record. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 120 pp.
Hubert Sheldon, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His tied-back hair is auburn. His eyes are likewise amber. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Logical. Flaws: Depressed, Disease. Bonds: Attractive, Rich. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!