Don Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His silver hair is long and unkept. His eyes are green and beady.
Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.
History: Don was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Brass mug with jade inlays (300 gp).
Wrenn Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is wearing colorful clothing, dressed as a Beggar, marred by sweets. His auburn hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: Wrenn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is afraid of women and trembles around them
History: Wrenn was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Black pearl (500 gp). Black pearl (500 gp). Fiery yellow corundum (1600 gp). Deep blue spinel (500 gp). Emerald (1600 gp). Azurite (5 gp).
Fonkin Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely red suit with black socks and a vest with buckled shoes. He carries with him a set of greataxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With a patchy golden beard and wild golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Eccentric and domineering, Fonkin will drive conversation. He is harsh and unforgiving.
History: Born in the east to a Locksmith, Fonkin learned a great deal about his father's area of expertise. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He struck the Locksmith job and began his own company from there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Therai Art, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His purple hair is lengthy and is close to two feet long. His eyes are likewise black. His teeth are white and perfect.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: He would like to get married and retire.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: Azurite (11 gp). Rock crystal (30 gp). 1 Minor magic item.
Gale In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue armored body suit, with a simple brown line shooting up and back down. His cinnamon fur is still thick. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his father.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Military. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 3000 cp.
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