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Advanced [show]


Cairn Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has done his best to style his purple hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family When Cairn reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army

Bonds: Attractive, Criminal record, Military, Religious. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Cairn Obscure, Male Tiefling Warrior 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 76 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 500 gp. Red-brown spinel (40 gp). Amethyst (40 gp).


Social Check DCs


Quick In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His orange fur is still thick. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Sold as a small child to a brothel owner, Quick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and tabaxi compassion

Flaws: Shy, Racist. Bonds: Rich, Attractive, Mentor. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Quick In Woods, Male Tabaxi Barbarian 4
Medium (5'11") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Heward Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his club. His moppish silver hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: To pay off his debts; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Attractive. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Heward Altham, Male Human Wizard 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. Red spinel (140 gp).


Social Check DCs


Kerkad Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in red turtlenecks beneath a black coat with green slacks. His bronze crest is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling gold eyes.

Personality: Kerkad is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the east, but his parents moved at a very young age to the north. He found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Adventurer, Job. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Kerkad Fharngnarthnost, Male Dragonborn Warlock 6
Medium (6'4") Dragonborn, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 9 (-1)19 (+4)
Skills Intimidation +7, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. Banded agate (6 gp).


Social Check DCs


Krimmon Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is cut jaggedly and amateurishly. His eyes are likewise amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: Krimmon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and regain custody of his son

Ideals: Fighting. Flaws: Selfish, Disease. Bonds: Family, Job. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Krimmon Stoutbridge, Male Halfling Wizard 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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