Osco Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His ears are large.
Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.
History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Alberich Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue trousers with brown and white striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy silver hair. His eyes are likewise brown.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 70 pp. Chrysoberyl (40 gp). Blue quartz (9 gp). Star rose quartz (40 gp). Deep blue spinel (1100 gp). Tourmaline (40 gp). Blue quartz (9 gp). Banded agate (9 gp). Emerald (400 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.
Percival Milton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light red in addition to tight pants. He keeps his chestnut hair in a pixie cut. His brown eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice, Fighting. Bonds: Guardian, Criminal record, Poor. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp.
Immeral Hanali, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His tied-back hair is silver. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Immeral was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Marry his sister to traveling adventurers; and he desires power and/or immortality
Flaws: Ugly, Addict. Bonds: Family, Adventurer. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2100 sp.
Oskar Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. He has a very tight haircut. His violet eyes are slightly larger than normal.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the north, but his parents moved at a very young age to the east. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 20 (+5) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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