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NPC Generator

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Advanced [show]


Drogo Atterton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. He keeps his golden hair in a flapper bob. His brown eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Drogo Atterton, Male Human Warrior 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Morkral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He has wavy white hair. He has violet eyes and a tan hat with a brown feather.

Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family In his 10th year, his parents were killed by a goblins raid, leaving Morkral alone in the world. After a stint in an orphanage, he was adopted. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants revenge against goblins; and seeks redemption

Ideals: Logical. Bonds: Slave, Guardian, Criminal record, Enemies. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Morkral Bigtoe, Male Dwarf Bard 4
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. Embroidered and bejeweled glove (1000 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sun Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His fur is brown, silky, and of moderate length. His eyes are a pleasant amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sun was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: To reunite with his absent father.

Flaws: Impulsive, Racist. Bonds: Poor, Attractive, Family. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Sun Of Passion, Male Tabaxi Wizard 6
Medium (6'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 80 pp. Tourmaline (50 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wobbles Timbers, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a black collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. With a patchy silver beard and wild silver hair. His eyes are violet and beady.

Personality: Wobbles wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Wobbles was born in the west. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Gnomish compassion.

Ideals: Disciplined, Persistence. Flaws: Ugly, Impulsive, Racist. Occupation: Server

Voice: American accent

Attributes [hide]

Wobbles Timbers, Male Gnome Sorcerer 7
Small (3'6") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Elven, Halfling, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 1100 gp.


Social Check DCs


Krusk Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black deerstalker hat and black clothes. His long golden hair is drawn into a two foot long braid. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Krusk took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Detective job and began his own company from there.

Motivation: Half-Orc compassion; and he is greedy

Ideals: Athletic, Gifted. Flaws: Antagonistic, Racist. Bonds: Rich, Job. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Krusk Cooper, Male Half-Orc Druid 1
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp.


Social Check DCs

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