Euron Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His blue hair is long and unkept. His gold eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich northern family. Euron was born on a far northern desert where he grew up under the tutelage of his father, an expert Ploughman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Sweet Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His orange fur is thinning but still full. His amber eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a small toy that he constantly fidgets with.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Logical. Flaws: Ugly, Addict, Insane. Bonds: Enemies. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 17000 cp. 1 Masterwork Common Melee.
Delg Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. His auburn hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 9 years later his spouse died after the birth of his son. Heartbroken, Delg never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, In love, Immigrant. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Lapis lazuli (6 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Hematite (6 gp).
Kellen Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tight fitting red shirt and pants. His red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is greedy
Ideals: Optimist. Flaws: Ugly, Insomniac, Fearful. Bonds: Rich. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: 900 gp. Sardonyx (50 gp). Coral (120 gp).
Delg Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his red hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered dancing. He inherited the family business which he has now maintained for 9 years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Logical, Artistic. Bonds: Rich, Job, Criminal record. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!