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Advanced [show]


Rrath Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with blue colored cloaks and clothing, and sports empty pouches on his belt. He sports a long silver beard, and similarly colored long hair. He has gray eyes and a blue hat with a brown feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Gardener mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is wracked by social anxiety

Flaws: Mundane, Disease, Fearful. Bonds: Criminal record. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Rrath Cooper, Male Half-Orc Ranger 5
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)8 (-1) 11 (+0)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Fonkin Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His chestnut hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 4 years old his parents immigrated from the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Fonkin Maekkelferce, Male Gnome Wizard 6
Small (3'2") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Conrad Home, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His blonde hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with poetry.

History: Gifted from a young age, Conrad studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Bonds: Attractive, Adventurer, Military, Family. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Conrad Home, Male Human Sorcerer 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is cut close to his head. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of brigands once and for all.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Bonds: Religious, Enemies, Immigrant, Family. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Gale In Woods, Male Tabaxi Aristocrat 10
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 12
Languages
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6

Possessions: 1300 gp.


Social Check DCs


Ortegar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in brown turtlenecks beneath a pastel coat with green slacks. His red hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Ortegar was born in the north. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Ortegar Warmwater, Male Halfling Barbarian 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 48 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 15 (+2)9 (-1)
Skills Arcana +2, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Freshwater pearl (11 gp). Red-brown spinel (60 gp).


Social Check DCs

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