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Advanced [show]


Alvyn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Poor, Military. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Alvyn Daergel, Male Gnome Fighter 13
Small (3'2") Gnome, Lawful Evil (CR 13)
Armor Class 14
Hit Points 105 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +7, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +6

Possessions: 200 pp. Amethyst (80 gp). Fiery yellow corundum (1100 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man dresses in grey turtlenecks beneath a black coat with blue slacks. His brown hair is styled in orderly dreadlocks. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Fletcher profession.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 320 gp. Rose (70 gp). Moonstone (70 gp).


Social Check DCs


Fulbar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His eyes are brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Fulbar grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He now travels the world, in search of power and loot.

Motivation: Regain custody of his daughter; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Terse, Selfish. Bonds: Adventurer, Job, Family. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Fulbar Hogcollar, Male Halfling Expert 8
Small (3'1") Halfling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 53 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Terran, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his blonde hair in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Antagonistic, Addict, Disease. Bonds: Mentor, Job. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Gerald Atterton, Male Human Expert 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Zephan Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is well dressed, constantly wearing a black suit, brown shirt, and green tie. Beneath his clothing is a huge mess of scar tissue. He wears his black hair down. His black eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zephan is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Disease, Insomniac. Bonds: Slave. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Zephan Tolerance, Male Tiefling Aristocrat 7
Medium (5'5") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 700 gp. Carnelian (40 gp). Violet garnet (1200 gp). Tiger eye turquoise (5 gp).


Social Check DCs

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