Morkral Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time, and is pretty ugly. His black hair is lengthy and is close to two feet long. His eyes are likewise amber.
Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Morkral was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He was always very intelligent and has formed a secret society of specialists.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Secretive. Bonds: Military, Job. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 20 (+5) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1500 sp.
Thorpe Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has blue eyes and a black hat with a violet feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.
Motivation: Money/treasure; and his religion dominates his actions
Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Rich, Religious. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Oren High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His long black hair reaches down to his waist. His half smiles and violet eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Halfling culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions.
Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Religious, Rich. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 240 gp.
Fax Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized opal on his left hand. His crest is white, silky, and of moderate length. His eyes, though not visible through his cowl, are gold.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Weaver profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Fax has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Weaver again.
Ideals: Optimist. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 50000 cp. 1 Minor magic item.
Vondal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears a deerstalker hat to cover his moderate length white hair. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.
History: Vondal was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vondal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vondal. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical. Flaws: Shy. Bonds: Criminal record, Family, Rich. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1300 gp.
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Their contribution stands as a beacon of hope for all adventurers!