Zedaar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has the majority of his body covered in plate. His black crest is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.
History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Tailor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Bucklal Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his spear ready. His golden hair is singed and shortened. His hazel eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Opinionated. Flaws: Ugly. Bonds: Adventurer. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 41 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp.
Ombul Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is knotted and matted. His eyes are likewise hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Mortician, but he got bored and became a Jeweler. Recently the stress of being a Jeweler has made it difficult for him to sleep.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Artistic, Impeccable. Flaws: Impulsive, Insomniac. Bonds: Job. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 74 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Draconic
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 2000 gp. Blue star sapphire (600 gp). Chrysoprase (30 gp). Star rose quartz (30 gp). Coral (110 gp). Golden yellow topaz (1600 gp). Moss agate (8 gp). White pearl (110 gp). Red garnet (110 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). Moonstone (30 gp). Star rose quartz (30 gp). Tourmaline (110 gp). Deep green spinel (110 gp). Golden yellow topaz (1600 gp). Freshwater pearl (8 gp). Hematite (8 gp). 1 Medium magic item.
Qemuel Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He wears a colorful flower in his dark red hair. His eyes are silver.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.
History: A powerful slaver made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is content.
Ideals: Impeccable. Flaws: Mundane, Fearful. Bonds: Attractive, Mentor. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp.
Hupe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, black, dusty cloak. His blonde hair is knotted and matted. He has gleaming, smiling brown eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hupe took refuge in the large cave and found the beat up greatsword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and many gnolls want him driven away
Flaws: Antagonistic. Bonds: Religious, Military, Nature, Enemies. Occupation: Painter
Voice: American accent
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 58 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 5000 sp. Deep blue spinel (800 gp). Alexandrite (800 gp). Star rose quartz (30 gp). Obsidian (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
