Gimurt Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a small hat to hide his balding. His eyes are brown and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.
History: His father raised him in a mountain cabin. Gimurt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He has decided he is irredeemable.
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Aquan, Celestial, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1100 sp.
Shivering In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white fur is braided into rings. His hazel eyes lackadaisically let the world flow into them.
Personality: Shivering wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Shivering was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Carpenter like his father before him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Athletic, Disciplined, Joker. Flaws: PTSD. Bonds: Job. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Orc, Aquan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
Gale Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear grey clothing when he does not wear armor. He wears his white fur up. His hazel eyes peer out from beneath his wide-brimmed grey hat.
Personality: Eccentric and domineering, Gale will drive conversation. He is lazy, self-centered, vain, and jealous.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gale was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gale decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To be a Doctor again; and sabotage a competitor
Ideals: Extrovert. Flaws: Selfish. Bonds: Slave, Criminal record, Job. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
Possessions: 140 gp. 1 Superior lock.
Wymar Blythe, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his chestnut hair to look like a famous performer. His fierce gray eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Marshal and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and he has a crush on the local bounty hunter
Bonds: Job, Rich, Has a crush. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. 2 Alchemist’s fire.
Pâsh Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a fine chain shirt which he covers with white colored cloaks and clothing. His right leg appears badly burned and disfigured. His tied-back hair is silver. His violet eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Ruler. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. Pâsh was born on a far southern island where he grew up under the tutelage of his mother, an expert Ruler. He struck the Ruler job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Bonds: Job, Mentor, Immigrant. Occupation: Ruler
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Elven, Giant, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
