Resh Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His auburn hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.
History: Resh was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and he wants to meet his childhood hero
Ideals: Professionalism. Bonds: Poor, Job, Adventurer, Immigrant, Guardian. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 14
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1100 gp. Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item.
Donaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean yellow cloak covering his clean studded leather. His scarlet crest is slicked back into a classic pompadour. His gold eyes dart from person to person to random spaces in the air.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Donaar hails from a village terrorized by illithids. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Justice. Flaws: Racist. Bonds: Poor, Criminal record, Enemies. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 6000 sp.
Clerebold Graham, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His violet eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.
History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist. Flaws: Sensitive. Bonds: Nature. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 290 gp. 1 Masterwork Light wooden shield.
Mûglûk Davenport, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe. He has a slight overbite and is overall scrawny. He wears his chestnut hair up. He has gleaming, smiling hazel eyes.
Personality: He is extraordinarily eccentric. A true patriot, Mûglûk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Ruler, who enjoyed hunting, Mûglûk was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Athletic. Flaws: Insane. Bonds: Military, Nature, Adventurer. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 12)
Armor Class 13
Hit Points 103 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Aura Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. His fur is cinnamon and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Tabaxi culture. He is skeptical of what others tell him and is slow to trust.
History: Aura was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Racist, Shy, Fearful. Bonds: Attractive, Adventurer. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. Jade (50 gp). Red spinel (50 gp). Red-brown spinel (50 gp). 3 Acid flasks.
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