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NPC Generator

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Advanced [show]


Thorin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'1" and wears a fancy blue suit. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Thorin was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 6 years.

Motivation: He is not mentally stable, and does not behave rationally; and to be a priest again

Flaws: Emotional, Secretive, PTSD, Insane. Bonds: Attractive, Job. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Thorin Ungart, Male Dwarf Cleric 10
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)12 (+1) 17 (+3)8 (-1)
Skills Perception +7, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 220 pp. 1 Minor magic item.


Social Check DCs


River Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple green robe with yellow stripes complete with hood. He is physically well-built. He wears a wide-brimmed hat to hide his balding. His fierce amber eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Rich, Family. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

River Wind, Male Tabaxi Cleric 14
Medium (5'4") Tabaxi, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 81 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)19 (+4) 10 (+0)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Ignan, Sylvan, Gnome
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 6000 gp. Black pearl (400 gp). Obsidian (16 gp). Malachite (16 gp). Deep blue spinel (400 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He wears his red hair up. He has gleaming, smiling green eyes.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Animal Trainer, but he got bored and became a Doctor. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Disciplined. Bonds: Slave, Immigrant, Job, Criminal record. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Bertram Gentry, Male Half-Elf Bard 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp. Lapis lazuli (4 gp). 1 Minor magic item.


Social Check DCs


Shedinn Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blue crest has been sun bleached extensively. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Shedinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Shedinn was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Shedinn was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Shedinn Beryntolthropal, Male Dragonborn Commoner 9
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 13 (+1)17 (+3)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 70 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Finely wrought small gold bracelet (30 gp).


Social Check DCs


Zook Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.

History: Zook hails from a village terrorized by gnolls. In his 12th year, his parents were killed by a gnolls raid, leaving Zook alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Adventurer. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Zook Gimlen, Male Gnome Druid 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 6000 sp. Deep green spinel (70 gp). Star rose quartz (20 gp). Blue quartz (14 gp). Sard (20 gp). 1 Minor magic item.


Social Check DCs

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