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Advanced [show]


Rimple Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in a clean red cloak covering his clean studded leather. He keeps his long chestnut hair kept up in a rat tail. His brown unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Rimple reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Military. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rimple Scheppen, Male Gnome Paladin 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)17 (+3) 11 (+0)9 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Celestial, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 23000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Leaf Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has no fur. His green eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Leaf isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the north. Like his mother and his brother before him, after school he went straight into learning to become a Cartwright. He has worked as a Cartwright like his mother before him.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and further expansion of business

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Leaf Of Ivory, Male Tabaxi Rogue 4
Medium (5'3") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 15 (+2)18 (+4)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 12
Languages Common, Infernal, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Beloril Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His blonde hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Dwarven culture. Beloril enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Beloril grew up listening to his mother's many stories. Beloril liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: A strong sense of loyalty to Dwarven people; and he has passion for adventuring and risk

Flaws: Racist, Hedonist. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Beloril Hammerstone, Male Dwarf Paladin 3
Medium (4'1") Dwarf, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 16000 cp. Jet (80 gp). Pink pearl (80 gp). Tourmaline (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aura In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has moderate length beige fur. His eyes are likewise yellow. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Brewer, who enjoyed hunting, Aura was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Rich, Attractive, Job, Criminal record, Nature. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Aura In Woods, Male Tabaxi Rogue 9
Medium (6'8") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1600 gp.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his monstrous two handed axe ready. His tied-back hair is black. He has gleaming, smiling hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Drogo Hale, Male Human Wizard 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs

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