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Advanced [show]


Theodoric Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and prefers to wear brown pants and tee shirts. His left leg appears badly burned and disfigured. He wears a colorful flower in his black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up sickle and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Attractive, Nature, Religious. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Nobles, Male Half-Elf Ranger 11
Medium (4'9") Half-Elf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 43 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 15 (+2)18 (+4)
Skills Performance +8, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Amethyst (50 gp). Obsidian (10 gp). Blue-white diamond (6000 gp). Fire opal (1600 gp). Blue sapphire (1600 gp).


Social Check DCs


Baradad Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He is portly but not overly obese. He has styled his silver crest well, parting it to the left. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. Baradad was born on a far southern desert where he grew up under the tutelage of his mother, an expert Glassblower. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has money and likes to spend it; and he's looking for his big break

Flaws: Secretive. Bonds: Rich, Immigrant, Adventurer. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Baradad Qyxpahrgh, Male Dragonborn Ranger 8
Medium (6'4") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 16 (+3)16 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1500 gp.


Social Check DCs


Gilthur Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He wears light armors faded through time and improper care. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilthur grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilthur. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Seeks redemption; and he'd like to take his coworkers down a peg

Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Gilthur Aranore, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 16 (+3)7 (-2)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs


Nim Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown small hat and brown clothes, and is pretty ugly. His white hair is cut short with large spiked bangs in the front. He has hazel eyes and a brown hat with a tan feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Shepherd.

Motivation: He feels kind of lost in life; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy, Depressed. Bonds: Job. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Nim Wasanthi, Male Elf Cleric 12
Medium (5'2") Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 53 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 9 (-1)9 (-1)
Skills Athletics +6, Survival +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp.


Social Check DCs


Fonkin Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fancy violet suit. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east, but his parents moved at a very young age to the west. Fonkin was born on a far eastern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He is unsatisfied with his job; and he wants revenge against goblins

Flaws: Shy. Bonds: Attractive, In love, Immigrant, Job, Enemies. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Fonkin Gobblefirn, Male Gnome Adept 9
Small (3'3") Gnome, Neutral Good (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 90 pp.


Social Check DCs

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