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NPC Generator

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Advanced [show]


Mreksh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. His silver crest is heavily combed to the left. His gold eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Mreksh and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Rich, Job, Military. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Mreksh Kimbatuul, Male Dragonborn Sorcerer 10
Medium (6'3") Dragonborn, Neutral Good (CR 10)
Armor Class 10
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 16 (+3)18 (+4)
Skills History +7, Insight +7
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 1000 gp. Brown-green garnet (100 gp). Onyx (60 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). White opal (1500 gp). Silver pearl (100 gp). Obsidian (13 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has wavy red hair. His eyes are a pleasant black.

Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.

History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He became a Painter soon after.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Zepar Ambition, Male Tiefling Rogue 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)16 (+3) 10 (+0)12 (+1)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Orc, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. Aquamarine (1300 gp). 1 Minor magic item.


Social Check DCs


Gimurt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. He has no hair. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Mayor. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast forest. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 11 years.

Motivation: Sabotage a competitor; and many orcs want him driven away

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Gimurt Goblinbane, Male Dwarf Ranger 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 55 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp.


Social Check DCs


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is slicked back into a classic pompadour. His half smiles and amber eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. Orryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orryn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Emotional, Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Orryn Tarkelby, Male Gnome Barbarian 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. White pearl (130 gp). 1 Hourglass.


Social Check DCs


Alberich Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his brown robe and has his sai always slung over his shoulder. He has moderate length white hair. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and he is content

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Alberich Trueanvil, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 18 (+4)7 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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