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Advanced [show]


Habor Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Habor Rise, Male Tiefling Warrior 5
Medium (6'1") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)15 (+2) 17 (+3)19 (+4)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Krimmon Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Baker. His brown hair is thinning but still full. His eyes are hazel and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Nothing but the best is good enough for him; and to protect his home

Ideals: Optimist, Athletic, Impeccable. Bonds: Slave, Guardian. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Krimmon Swiftwhistle, Male Halfling Commoner 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Burgell Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his chestnut hair well, parting it to the right. His eyes are violet and beady.

Personality: Burgell is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Extrovert. Flaws: Ugly. Bonds: Military. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Burgell Oomtrowl, Male Gnome Cleric 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)8 (-1) 14 (+2)15 (+2)
Skills Investigation +1, Stealth +4
Senses Passive Perception 12
Languages Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp.


Social Check DCs


Cory Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Cory Hayhurst, Male Human Warrior 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 300 sp.


Social Check DCs


Manfred Langley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his shortspear. His right leg appears badly burned and disfigured. His moppish silver hair is in a traditional bowl cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Fearful. Bonds: Military. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Manfred Langley, Male Human Ranger 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Athletics +6, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10 pp. 1 Superior lock.


Social Check DCs

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