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NPC Generator

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Advanced [show]


Emerald Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his bastard sword ready. His red fur is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the south. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in bastard sword use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many dire rats want him driven away

Ideals: Fighting, Justice. Bonds: Poor, Adventurer, Immigrant, Enemies. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Emerald Mirror, Male Tabaxi Rogue 8
Medium (5'10") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)16 (+3) 9 (-1)19 (+4)
Skills Medicine +2, Religion +6
Senses Passive Perception 9
Languages Common, Ignan, Dwarven, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has a moderate pudge and is not very fit. His moppish silver hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Kellen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Kellen Scheppen, Male Gnome Rogue 9
Small (3'5") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 48 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Goblin, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this northern man wears an entirely brown suit with violet socks and a vest with buckled shoes. His white hair is still thick. His eyes are a pleasant blue.

Personality: Calm and collected, he is a well trained Fisher. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Fisher.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Tod TellPenny, Male Halfling Druid 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 3000 sp. 1 Bullseye lantern. 1 Simple lock. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Manfred Branson, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears white trousers with brown and white striped suspenders. He wears various colorful collared shirts. His auburn hair is braided into rings. He has several tiny aquamarine earrings on each ear.

Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Actor, Manfred learned a great deal about his father's area of expertise. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in greatsword use. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Impeccable, Fighting. Bonds: Rich, Job, Enemies. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Manfred Branson, Male Human Fighter 9
Medium (5'9") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 16000 sp. Rose (60 gp). Banded agate (15 gp). Eye agate (15 gp). Golden yellow topaz (300 gp). Peridot (60 gp). Bloodstone (60 gp). Chrysoprase (60 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of spears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and retire the richest man in the south

Ideals: Fighting, Persistence, Entrepeneur. Bonds: Guardian, Poor, Enemies. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Rimple Timbers, Male Gnome Wizard 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp. Citrine (30 gp).


Social Check DCs

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