Barendd Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown coat over a tan low-cut shirt, and a broad hat upon his head. He is portly but not overly obese. He wears his hair in dreadlocks. His eyes are likewise amber. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. Barendd was born on a far northern island where he grew up under the tutelage of his father, an expert Glassblower. After a long history of fighting, Barendd and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 270 gp. 1 Masterwork Artisan’s tools.
Sark Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple yellow robe with violet stripes complete with hood. He sports a long white beard, and similarly colored long hair. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Tanner business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: To be a Marshal again; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Leaf Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His eyes are copper.
Personality: This man loves poetry and to teach people poetry more than just about anything. Energy wise he seems alert and responsive.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Leaf took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Artistic, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 35 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Giant, Dwarven, Orc, Auran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wrenn Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a slight overbite and is overall scrawny. His hair is blonde, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.
History: Wrenn was born with his father's beautiful face. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Baradad Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black coat over a brown low-cut shirt, and a top hat upon his head. His crest, while still mostly bronze, has prominent grey streaks. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Baradad embodies much of what other species detest in the Dragonborns. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +5
Possessions: 1400 gp. Rock crystal (40 gp). Deep green spinel (110 gp). Rhodochrosite (13 gp). Onyx (40 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.
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