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Advanced [show]


Trag Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black painted combat armor at almost all times. With bright golden hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his dancing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Artistic. Bonds: Attractive, Religious. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trag Middleton, Male Half-Orc Aristocrat 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Radomir Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His golden hair is braided into rings. He wears a mask on his face.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer, Religious. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Radomir Shadowquick, Male Halfling Warrior 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cloak Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His fur, while still mostly gray, has prominent grey streaks. His eyes are a pleasant green.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Gifted. Bonds: Enemies, Military. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cloak Timber, Male Tabaxi Commoner 10
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1900 gp. A delicate brass dragon egg (50 gp). Black velvet mask with numerous citrines (110 gp).


Social Check DCs


Zedaar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His copper crest is slicked back into a classic pompadour. He has a dull look in his gold eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: Zedaar was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Through the years after Zedaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Zedaar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Adventurer. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Zedaar Norixius, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 800 sp. Coral (110 gp).


Social Check DCs


Morthos Failure, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, brown cloak. His purple hair is matted, messy, and big. His eyes are white and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Seamstress, Morthos learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Seamstress soon after.

Motivation: He is terrified, and will act out of fear; and he wants to get laid

Flaws: Ugly, Shy, Fearful. Bonds: Job, Has a crush. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Morthos Failure, Male Tiefling Aristocrat 11
Medium (6'9") Tiefling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 83 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. Cloth of gold vestments (170 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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